![]() ![]() Of these, 392 Skeletons come from 28 maximum-level Witches (25 from fully upgraded Army Camps and 3 from a level 8 Clan Castle) that spawn 14 Skeletons each, and the other 252 come from 14 max-level Skeleton Spells (11 from your spell storage and the other 3 donated into the same Clan Castle), that spawn 18 Skeletons each. You can have a maximum of 644 Skeletons fighting for you on the battlefield at any one time.Like the Lava Pup, the Skeleton's stats or appearance do not change when the Witch is upgraded.The J"Town Hall 12" update made it so that Witch at all levels now spawn 4 Skeletons at a time (max summoned skeletons unchanged).The Ma"Bowler" update reduced the Skeleton's HP and made it so that Skeletons no longer trigger traps.The Decemmaintenance break reduced the Skeleton's HP.The Skeletons were added in the Jupdate.Input values into these modifiers below to modify the statistics in the tables below accordingly Bomb Towers' damage on destruction is equally capable in wiping out Skeletons, and can also activate against Skeletons without needing another troop to do so. Bombs and Giant Bombs can wipe out an army of Skeletons, provided that another troop activates them. While they cannot activate traps, they are still affected from them.Skeletons cannot target air troops, so an army of Minions or a Dragon inside the Clan Castle can easily clear them.Inferno Towers set to multi-target mode are also good at eliminating a few Skeletons at a time and can also target the Witch. Have Mortars and Wizard Towers as high-leveled as possible they can be able to one-shot Skeletons and this leaves the Witch vulnerable to the defenses. Single-target defenses like Cannons can be overwhelmed by Skeletons (especially if the single-target defense cannot one-shot the Skeleton), which means splash-damaging defenses like the Mortar, the Wizard Tower and the Bomb Tower are your defense's best chance of eliminating hordes of these sub-troops.In large numbers (spawned by multiple Witches), Skeletons can prove to be overwhelming to attackers. Witches in your Clan Castle spawns Skeletons to assist in defense.However, due to having a melee range, they can enter the Mortar's or Scattershot's blind spot, rendering the Witches vulnerable to those defenses.Skeletons can act as a "bone shield" to Witches, protecting them from other defenses.Try to avoid splash damaging defenses (like Wizard Towers and Mortars) and other multi-targeting defenses (like Inferno Towers set to multi-target) to keep your Skeletons alive.Skeletons are able to trigger Hidden Teslas even though they are undetectable by traps. However, they can be harmed by traps if another troop triggers them. Skeletons are unable to trigger Traps, nor can they cause the Clan Castle to activate and deploy its troops (if any).Skeletons are considered to take up 1 housing space for the purpose of determining its interactions with the Spring Trap, Tornado Trap, Clone Spell and Recall Spell.They can be a good tank for single damage defense buildings in large numbers, but are vulnerable to splash damage.Once all of the nearby enemy troops are defeated, the Skeletons will proceed to attack the nearest structure. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Skeletons have no preferred target when attacking they will simply attack the closest building.They are similar to Barbarians in attack damage, but have lower health and move faster. Skeletons are sub-troops spawned by the Witch.But it never fights alone, since the Witch can summon an endless horde of Skeletons against your enemy!" "This undead creature poses little threat by itself. ![]()
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